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A Serious Game and Artificial Agents to Support Intercultural Participatory Management of Protected Areas for Biodiversity Conservation and Social Inclusion

机译:一个严重的游戏和人工代理,以支持受保护地区的生物多样性保护和社会包容性的跨文化参与管理

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This paper addresses our experience in the design of a serious game, aimed at computer-based support for intercultural participatory management of protected areas (e.g., parks, marine reserves, biosphere reserves...), in order to promote biodiversity conservation and social inclusion. Its objective is, via a computer assisted role-playing game, to help various stakeholders (e.g., environmentalist, tourism operator, traditional community...) to collectively understand conflict dynamics and explore negotiation strategies for the management of protected areas. Therefore, this helps at mutual understanding and negotiation between different cultures, contexts and practices (traditional community, technical manager, environmentalist...) about strategic issues when aiming at both biodiversity conservation and social inclusion. After introducing the objectives of our serious game, named Sim Parc, we will describe its design and its current architecture. We will also discuss the introduction of various types of agents in the system: a decision making agent playing the role of the park manager, artificial players replacing some of the human players in the game, assistant agents assisting human players, and expert agents providing human players with technical information about the viability of their proposal (e.g., about the survival of an endangered species), or to analyse relations (e.g., dominance or equity) among players proposals. This last type of agent aims at introducing a technical viewpoint and culture in this intercultural participatory process. Some of these agents have already been implemented and tested and some others are in progress.
机译:本文涉及我们在一款严重游戏设计中的经验,旨在基于计算机的支持,支持受保护区域的跨文化参与管理(例如,公园,海洋储备,生物圈储备......),以促进生物多样性保护和社会包容性。它的目标是通过计算机辅助的角色播放游戏,帮助各种利益相关者(例如,环保主义者,旅游运营商,传统社区......)统称冲突动态,探索保护区管理的谈判策略。因此,这有助于在不同文化,情境和实践(传统社区,技术经理,环保主义者)之间的相互理解和谈判关于生物多样性保护和社会包容性的战略问题。在介绍我们严重游戏的目标之后,我们将描述其设计及其当前的架构。我们还将讨论系统中各种类型的代理商:一个决策制作代理人扮演公园经理的角色,人造参与者取代游戏中的一些人类参与者,协助人类参与者的助理代理商,以及提供人类的专家代理商有关其提案的可行性的技术信息(例如,关于濒临灭绝的物种的生存),或分析参与者提案中的关系(例如,优势或股票)的能力。最后一类代理旨在在这种跨文化参与过程中引入技术观点和文化。其中一些代理人已经实施和测试,其他一些代理商正在进行中。

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