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Robust Stereoscopic Head Pose Estimation in Human-Computer Interaction and a Unified Evaluation Framework

机译:人机交互中稳健的立体头部姿势估计和统一评估框架

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The automatic processing and estimation of view direction and head pose in interactive scenarios is an actively investigated research topic in the development of advanced human-computer or human-robot interfaces. Still, current state of the art approaches often make rigid assumptions concerning the scene illumination and viewing distance in order to achieve stable results. In addition, there is a lack of rigorous evaluation criteria to compare different computational vision approaches and to judge their flexibility. In this work, we make a step towards the employment of robust computational vision mechanisms to estimate the actor's head pose and thus the direction of his focus of attention. We propose a domain specific mechanism based on learning to estimate stereo correspondences of image pairs. Furthermore, in order to facilitate the evaluation of computational vision results, we present a data generation framework capable of image synthesis under controlled pose conditions using an arbitrary camera setup with a free number of cameras. We show some computational results of our proposed mechanism as well as an evaluation based on the available reference data.
机译:交互式场景中视图方向和头部姿势的自动处理和估计是高级人机界面或人机界面开发中的一个积极研究的课题。仍然,当前技术水平的方法经常对场景照明和观看距离做出严格的假设,以实现稳定的结果。此外,缺乏严格的评估标准来比较不同的计算视觉方法并判断其灵活性。在这项工作中,我们朝着使用强大的计算视觉机制迈出了一步,以估计演员的头部姿势,从而估计他关注的方向。我们提出了一种基于领域的机制,该机制基于学习来估计图像对的立体对应关系。此外,为了促进对计算视觉结果的评估,我们提出了一种数据生成框架,该框架能够使用任意数量的摄像机和任意数量的摄像机在受控的姿势条件下进行图像合成。我们展示了我们提出的机制的一些计算结果以及基于可用参考数据的评估。

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