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Unifying Events from Multiple Devices for Interpreting User Intentions through Natural Gestures

机译:统一来自多个设备的事件,以通过自然手势来解释用户意图

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As technology evolves (e.g. 3D cameras, accelerometers, multitouch surfaces, etc.) new gestural interaction methods are becoming part of the everyday use of computational devices. This trend forces practitioners to develop applications for each interaction method individually. This paper tackles the problem of interpreting gestures in a multiple ways of interaction scenario, by focusing on the abstract gesture rather than on the technology or technologies used to generate it. This article describes the Flash Library for Interpreting Natural Gestures (FLING), a framework for developing multi-gestural applications integrated and running in different gestural-platforms. By offering an architecture for the integration and unification of different types of interaction, FLING eases scalability while presenting an environment for rapid prototyping by novice multi-gestural programmers. Throughout the article we analyse the benefits of this approach, comparing it with state of the art technologies, describe the framework architecture, and present several examples of applications and experiences of use.
机译:随着技术的发展(例如3D相机,加速度计,多点触控表面等),新的手势交互方法已成为日常使用计算设备的一部分。这种趋势迫使从业人员分别开发每种交互方法的应用程序。本文通过关注抽象手势而不是生成手势的一种或多种技术,解决了在多种交互场景中解释手势的问题。本文介绍了用于解释自然手势的Flash库(FLING),这是一个用于开发集成并在不同手势平台中运行的多手势应用程序的框架。通过提供用于集成和统一不同类型的交互的体系结构,FLING简化了可伸缩性,同时为新手多语言程序员提供了快速原型制作的环境。在整篇文章中,我们将分析这种方法的好处,将其与最新技术进行比较,描述框架体系结构,并提供一些应用程序示例和使用经验。

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