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Unifying Events from Multiple Devices for Interpreting User Intentions through Natural Gestures

机译:来自多个设备的统一事件,用于通过自然手势解释用户意图

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As technology evolves (e.g. 3D cameras, accelerometers, multitouch surfaces, etc.) new gestural interaction methods are becoming part of the everyday use of computational devices. This trend forces practitioners to develop applications for each interaction method individually. This paper tackles the problem of interpreting gestures in a multiple ways of interaction scenario, by focusing on the abstract gesture rather than on the technology or technologies used to generate it. This article describes the Flash Library for Interpreting Natural Gestures (FLING), a framework for developing multi-gestural applications integrated and running in different gestural-platforms. By offering an architecture for the integration and unification of different types of interaction, FLING eases scalability while presenting an environment for rapid prototyping by novice multi-gestural programmers. Throughout the article we analyse the benefits of this approach, comparing it with state of the art technologies, describe the framework architecture, and present several examples of applications and experiences of use.
机译:随着技术的发展(例如3D照相机,加速计,多点触摸表面等)的新姿势交互方法正在成为日常使用的计算设备的一部分。这种趋势的力量从业者单独为每一个交互方法的应用。本文铲球在互动场景的多种方式解释手势,通过专注于抽象的姿态,而不是用来产生它的技术或技术的问题。本文介绍了Flash库解释自然的手势(FLING),用于开发集成的多手势的应用和不同的手势,平台上运行的框架。通过提供一个架构整合和不同类型的交互的统一,扔EASES可扩展性,同时通过新手多手势程序员提出的环境中实现快速原型设计。在整篇文章中我们分析这种方法的好处,它与尖端的技术,比较,描述了框架结构,和现在的一些应用和使用体验的例子。

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