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Computing a Self-Confirming Equilibrium in Two-Player Extensive-Form Games

机译:计算两人扩展形式游戏中的自确认平衡

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The Nash equilibrium is the most commonly adopted solution concept for non-cooperative interaction situations. However, it underlays on the assumption of common information that is hardly verified in many practical situations. When information is not common, the appropriate game theoretic solution concept is the self-confirming equilibrium. It requires that every agent plays the best response to her beliefs and that the beliefs are correct on the equilibrium path. We present, to the best of our knowledge, the first study on the computation of a self-confirming equilibrium for two-player extensive-form games. We provide algorithms, we analyze the computational complexity, and we experimentally evaluate the performance of our algorithms in terms of computational time.
机译:对于非合作交互情况,纳什均衡是最常用的解决方案概念。但是,它基于公共信息的假设,而在许多实际情况下,这些信息很难得到验证。当信息不常见时,适当的博弈论解决方案概念是自确认均衡。它要求每个行为者对自己的信念发挥最佳反应,并且信念在均衡路径上是正确的。据我们所知,我们首次进行了两人扩展形式游戏的自确认均衡的计算研究。我们提供算法,分析计算复杂度,并根据计算时间实验性地评估算法的性能。

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