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Formation Sketching: An Approach to Stylize Groups in Crowd Simulation

机译:编队素描:在人群模拟中组化样式的一种方法

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Most of existing crowd simulation algorithms focus on the moving trajectories of individual agents, while collective group formations are often roughly learned from video examples or manually speci fied via various hard constraints (e.g., pre-defined keyframes of ex act agent distributions). In this paper, we present an intuitive yet ef ficient approach to generate arbitrary and precise group formations by sketching formation boundaries. Our approach can automati cally compute the desired position of each agent in the target for mation and generate the agent correspondences between keyframes. When high-level group formations need to be formed on-the-fly in a dynamic environment such as "switching to the circle formation at about one hundred meters ahead", our algorithm will coordinate and compute appropriate actions for each agent by seamlessly fusing local formation dynamics and global group locomotion. Through a number of experiments, we demonstrate that our approach is ef ficient and adaptive to variations of group scales (i.e., number of agents), group positions, and environment obstacles.
机译:现有的大多数人群模拟算法都将重点放在单个代理的移动轨迹上,而通常从视频示例中粗略地学习或通过各种严格的约束条件手动指定集体组的形成(例如,预先定义的实际代理分布的关键帧)。在本文中,我们提出了一种直观而有效的方法,即通过勾画地层边界来生成任意且精确的组地层。我们的方法可以自动计算目标中每个业务代表的期望位置,并生成关键帧之间的业务代表对应关系。当需要在动态环境(例如“在大约一百米远的地方切换成圆形”)中动态地形成高层小组时,我们的算法将通过无缝融合局部来协调和计算针对每个特工的适当动作形成动力学和整体群体运动。通过大量实验,我们证明了我们的方法是有效的,并且可以适应小组规模(即代理人数量),小组位置和环境障碍的变化。

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