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The PAG Crowd: A Graph Based Approach for Efficient Data-Driven Crowd Simulation

机译:PAG人群:一种基于图的有效数据驱动人群仿真方法

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We present a data-driven method for the real-time synthesis of believable steering behaviours for virtual crowds. The proposed method interlinks the input examples into a structure we call the perception-action graph (PAG) which can be used at run-time to efficiently synthesize believable virtual crowds. A virtual character’s state is encoded using a temporal representation, the Temporal Perception Pattern (TPP). The graph nodes store groups of similar TPPs whereas edges connecting the nodes store actions (trajectories) that were partially responsible for the transformation between the TPPs. The proposed method is being tested on various scenarios using different input data and compared against a nearest neighbours approach which is commonly employed in other data-driven crowd simulation systems. The results show up to an order of magnitude speed-up with similar or better simulation quality.
机译:我们提出了一种数据驱动的方法,可以实时综合虚拟人群的可信转向行为。所提出的方法将输入示例互连成一个结构,我们称之为感知行为图(PAG),可以在运行时使用它来有效地合成可信的虚拟人群。虚拟角色的状态是使用时间表示形式(TPP)进行编码的。图节点存储相似TPP的组,而连接节点的边存储部分负责TPP之间转换的动作(轨迹)。正在使用不同的输入数据在各种情况下对提出的方法进行测试,并与其他数据驱动的人群模拟系统中通常采用的最近邻居方法进行了比较。结果表明,在相似或更好的仿真质量下,速度提高了一个数量级。

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