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Making of the Red Lotus Wetland Scene Virtual Reality

机译:红莲花湿地场景虚拟现实的制作

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This paper expounds the course made TengZhou Weishanhu Red Lotus wetland virtual reality using Super3D Editor virtual platform, that research application development of Super3D Editor software in the production process. Discussing the data collection, 3D modeling, scene synthesis importantly. There are scenic spots, fast switching objects collide detection, virtual ramble control, automatic ramble and so on key software technology of application in the production process in order to make the scene lifelike. This text thinks that making of big scene virtual reality must pay attention to the classification of the scene, method of data acquisition , data compression as far as possible, so that achieve the minimum amount of data, the optimum effect.
机译:本文阐述了使用Super3D Editor虚拟平台制作滕州微山湖红莲湿地虚拟现实的过程,研究了Super3D Editor软件在生产过程中的应用开发。重要地讨论数据收集,3D建模,场景综合。在生产过程中有景点,快速切换物体碰撞检测,虚拟漫游控制,自动漫游等关键软件技术在生产过程中的应用,以使场景栩栩如生。本文认为,大场景虚拟现实的制作必须注意场景的分类,数据的获取方法,数据压缩,以达到最小的数据量,最佳的效果。

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