首页> 外文期刊>Frontiers in Neurology >Maintaining Balance when Looking at a Virtual Reality Three-Dimensional Display of a Field of Moving Dots or at a Virtual Reality Scene
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Maintaining Balance when Looking at a Virtual Reality Three-Dimensional Display of a Field of Moving Dots or at a Virtual Reality Scene

机译:在查看移动点或虚拟现实场景的虚拟现实三维显示时保持平衡

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Experimental objective To provide a safe, simple, relatively inexpensive, fast, accurate way of quantifying balance performance either in isolation, or in the face of challenges provided by 3D high definition moving visual stimuli as well as by the proprioceptive challenge from standing on a foam pad. This method uses the new technology of the Wii balance board to measure postural stability during powerful, realistic visual challenges from immersive virtual reality. Limitations of current techniques Present computerized methods for measuring postural stability are large, complex, slow, and expensive, and do not allow for testing the response to realistic visual challenges. Protocol Subjects stand on a 6?cm thick, firm, foam pad on a Wii balance board. They wear a fast, high resolution, low persistence, virtual reality head set (Oculus Rift DK2). This allows displays of varying speed, direction, depth, and complexity to be delivered. The subject experiences a visual illusion of real objects fixed relative to the world, and any of these displays can be perturbed in an unpredictable fashion. A special app (BalanceRite) used the same procedures for analyzing postural analysis as used by the Equitest. Power of the technique Four simple “proof of concept” experiments demonstrate that this technique matches the gold standard Equitest in terms of the measurement of postural stability but goes beyond the Equitest by measuring stability in the face of visual challenges, which are so powerful that even healthy subjects fall. The response to these challenges presents an opportunity for predicting falls and for rehabilitation of seniors and patients with poor postural stability. Significance for the field This new method provides a simpler, quicker, cheaper method of measurement than the Equitest. It may provide a new mode of training to prevent falls, by maintaining postural stability in the face of visual and proprioceptive challenges similar to those encountered in life.
机译:实验目的是提供一种安全,简单,相对便宜,快速,准确地量化平衡性能,无论是在3D高清移动视觉刺激等方面提供的挑战,也是通过站立泡沫的挑战软垫。该方法采用了Wii平衡板的新技术,以测量来自沉浸式虚拟现实的强大,现实的视觉挑战期间的姿势稳定性。目前技术的限制存在用于测量姿势稳定性的计算机化方法是大,复杂,慢且昂贵的,并且不允许测试对现实视觉挑战的响应。协议受试者在Wii平衡板上站在6厘米厚的坚固坚定的泡沫垫上。它们佩戴快速,高分辨率,低持久性,虚拟现实头集(Oculus Rift DK2)。这允许显示不同的速度,方向,深度和复杂性。主题经历了相对于世界固定的真实物体的视觉错觉,并且这些显示器中的任何一个都可以以不可预测的方式扰乱。特殊应用程序(Balancerite)使用相同的程序来分析Qualitest使用的姿势分析。技术的力量四个简单的“概念证明”实验表明,这种技术与姿势稳定性的测量相匹配,但通过在面临的视觉挑战面前测量稳定性超出静止,这是如此强大健康的科目秋天。对这些挑战的回应提出了预测瀑布的机会,并为姿势稳定性较差的老年人和患者的康复。该领域的意义这种新方法提供了比eqyiest更简单,更快,测量方法。它可以提供一种新的培训模式,以防止落下,通过保持姿势稳定性,面对类似于生活中遇到的那些类似于遇到的视觉和预言挑战。

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