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Making of the Red Lotus Wetland Scene Virtual Reality

机译:制作红莲花湿地场景虚拟现实

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This paper expounds the course made TengZhou Weishanhu Red Lotus wetland virtual reality using Super3D Editor virtual platform, that research application development of Super3D Editor software in the production process. Discussing the data collection, 3D modeling, scene synthesis importantly. There are scenic spots, fast switching objects collide detection, virtual ramble control, automatic ramble and so on key software technology of application in the production process in order to make the scene lifelike. This text thinks that making of big scene virtual reality must pay attention to the classification of the scene, method of data acquisition , data compression as far as possible, so that achieve the minimum amount of data, the optimum effect.
机译:本文阐述了使用Super3D编辑器虚拟平台的腾州威世山红莲花湿地虚拟现实,在生产过程中研究Super3D编辑软件的应用开发。讨论数据收集,3D建模,场景综合。有风景秀丽的斑点,快速切换物体碰撞检测,虚拟漫步控制,自动漫步等在生产过程中的应用中的关键软件技术,以使现场栩栩如生。本文认为制作大场景虚拟现实必须注意现场的分类,数据采集方法,尽可能达到数据压缩,从而实现最小的数据量,最佳效果。

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