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An Algorithm for the Automatic Generation of Human-Like Motions Based on Examples

机译:基于实例的自动生成类人动作的算法

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In this work we present an algorithm to automatically generate eye-believable animations for virtual human-like characters evolving in cluttered environments. The algorithm has two components: (1) a motion planner for a simplified model of the character that produces admissible paths for this model and (2) a motion generator based on captured sequences to transform the planned path into a trajectory that can be followed by the complete model of the character. This second component uses a motion capture database and a classifier to choose which motions in the database are the most appropriate to follow the computed path. We give examples of successful plans generated with our method.
机译:在这项工作中,我们提出了一种算法,该算法可自动为混乱环境中演变的类人虚拟角色生成令人难以置信的动画。该算法包括两个部分:(1)用于角色简化模型的运动计划器,可为该模型生成允许的路径;(2)基于捕获序列的运动生成器,以将计划路径转换为可遵循的轨迹角色的完整模型。第二个组件使用运动捕获数据库和分类器来选择数据库中最适合遵循计算路径的运动。我们给出了使用我们的方法生成的成功计划的示例。

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