首页> 外文会议>The Third International Conference on Developments in E-systems Engineering >Creating Complex Interactive 3D Visualisations of Naval Battles from Natural Language Narratives
【24h】

Creating Complex Interactive 3D Visualisations of Naval Battles from Natural Language Narratives

机译:根据自然语言叙事创建复杂的交互式3D可视化海战

获取原文
获取外文期刊封面目录资料

摘要

3D graphics programming employing 3D models provide an information-rich, interactive environment. Their use in CGI supported films, such as Avatar, demonstrate their ability to create a compelling audience experience. 3D models and 3D graphics programming have been available for many years. Graphics programming depends on knowledge of programming languages such as C++ and graphics libraries such as OpenGL and DirectX. 3D modelling tools for professionals include 3D Studio Max and Maya. All of these tools are complex to use and require considerable experience in their use to create reasonable visualisations. This is becoming a bottleneck at a time when the increased power of computers and graphics cards makes 3D visualisation much more accessible. In this paper we discuss a system that by-passes this bottleneck. The system enables non-expert users to create complex, interactive 3D spatiotemporal visualisations and the entities that inhabit them. The user only needs to supply a natural language narrative and technical specifications of the entities contained therein.
机译:采用3D模型的3D图形编程提供了一个信息丰富的交互式环境。他们在CGI支持的电影(例如《阿凡达》)中的使用证明了他们创造引人入胜的观众体验的能力。 3D模型和3D图形编程已经可用了很多年。图形编程取决于诸如C ++之类的编程语言以及诸如OpenGL和DirectX之类的图形库的知识。面向专业人士的3D建模工具包括3D Studio Max和Maya。所有这些工具使用起来都很复杂,并且需要大量的使用经验才能创建合理的可视化效果。当计算机和图形卡功能的增强使3D可视化变得更加容易实现时,这正成为瓶颈。在本文中,我们讨论了绕过此瓶颈的系统。该系统使非专家用户可以创建复杂的交互式3D时空可视化以及居住在其中的实体。用户只需要提供其中包含的实体的自然语言叙述和技术规范。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号