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Interactive Genetic Algorithms with Variational Population Size

机译:种群数量可变的交互式遗传算法

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Traditional interactive genetic algorithms often have small population size because of a limited human-computer interface and user fatigue, which restricts these algorithms' performances to some degree. In order to effectively improve these algorithms' performances and alleviate user fatigue, we propose an interactive genetic algorithm with variational population size in this paper. In the algorithm, the whole evolutionary process is divided into two phases, i.e. fluctuant phase and stable phase of the user's cognition. In fluctuant phase, a large population is adopted and divided into several coarse clusters according to the similarity of individuals. The user only evaluates these clusters' centers, and the other individuals' fitness is estimated based on the acquired information. In stable phase, the similarity threshold changes along with the evolution, leading to refined clustering of the population. In addition, elitist individuals are reserved to extract building blocks. The offspring is generated based on these building blocks, leading to a reduced population. The proposed algorithm is applied to a fashion evolutionary design system, and the results validate its efficiency.
机译:由于人机界面受限和用户疲劳,传统的交互式遗传算法通常人口规模较小,这在一定程度上限制了这些算法的性能。为了有效地提高这些算法的性能并减轻用户疲劳,我们提出了一种种群数量可变的交互式遗传算法。该算法将整个进化过程分为两个阶段,即用户认知的波动阶段和稳定阶段。在波动阶段,根据个体的相似性,采用大量种群并将其分为几个粗略的簇。用户仅评估这些聚类的中心,而其他个体的适应度则根据获取的信息进行估算。在稳定阶段,相似性阈值会随着进化而变化,从而导致种群的精细聚类。另外,精英人士被保留来提取构件。后代是基于这些构建基元生成的,从而导致种群减少。将该算法应用于时尚进化设计系统,结果验证了该算法的有效性。

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