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Social User Generated Content's Effect on Creativity in Educational Games

机译:社会用户生成教育游戏中创造力的内容效应

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BeadLoom Game (BLG) is an educational puzzle game developed by adding game elements to a free-play educational tool called the Virtual Bead Loom (VBL). To motivate students who prefer the creative freedom of VBL, we added Custom Puzzle mode to BLG so players can create, share, and rate user-generated puzzles. We compare VBL and BLG Custom Puzzles to show that this mode increases the creativity and complexity of student work.
机译:Beadloom Game(BLG)是一款通过将游戏元素添加到名为“虚拟珠织机”(VBL)的自由播放教育工具而开发的教育益智游戏。为了激励更喜欢VBL创造性自由的学生,我们将自定义拼图模式添加到BLG,因此玩家可以创建,共享和评估用户生成的谜题。我们比较VBL和BLG自定义谜题,以表明这种模式增加了学生工作的创造力和复杂性。

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