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Incentivizing Distributive Fairness for Crowdsourcing Workers

机译:激励挤满工人的分配公平

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In a crowd market such as Amazon Mechanical Turk, the remuneration of Human Intelligence Tasks is determined by the requester, for which they are not given many cues to ascertain how to "fairly" pay their workers. Furthermore, the current methods for setting a price are mostly binary - in that, the worker either gets paid or not - as opposed to paying workers a "fair" wage based on the quality and utility of work completed. Instead, the price should better reflect the historical performance of the market and the requirements of the task. In this paper, we introduce a game theoretical model that takes into account a more balanced set of market parameters, and propose a pricing policy and a rating policy to incentivize requesters to offer "fair" compensation for crowdsourcing workers. We present our findings from applying and developing this model on real data gathered from workers on Amazon Mechanical Turk and simulations that we ran to validate our assumptions. Our simulation results also demonstrate that our policies motivate requesters to pay their workers more "fairly" compared with the payment set by the current market.
机译:在亚马逊机械土耳其人等人群市场中,人类智能任务的薪酬由请求者决定,他们没有给予许多提示,以确定如何“公平”支付工人。此外,用于设定价格的目前的方法主要是二进制文件 - 在此之中,工人要么获得报酬 - 而不是支付工人的“公平”工资,基于工作的质量和工作的效用。相反,价格应该更好地反映市场的历史表现和任务的要求。在本文中,我们介绍了一种游戏理论模型,考虑到更平衡的市场参数集,并提出了定价政策和评级政策,以激励请求者为众包提供“公平”赔偿。我们介绍了从亚马逊机械土耳其人的工人收集的真实数据上申请和开发此模型,并验证我们的假设。我们的仿真结果还表明,我们的政策激励了请求者与当前市场的支付相比,请求者更加“公平”。

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