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On the complexity of schedule control problems for knockout tournaments

机译:论淘汰赛的赛程控制问题的复杂性

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Knockout tournaments constitute a common format of sporting events, and also model a specific type of election scheme (namely, sequential pairwise elimination election). In such tournaments the designer controls the shape of the tournament (a binary tree) and the seeding of the players (their assignment to the tree leaves). In this paper we investigate the computational complexity of tournament schedule control, i.e., designing a tournament that maximizes the winning probability a target player. We start with a generic probabilistic model consisting of a matrix of pairwise winning probabilities, and then investigate the problem under two types of constraint: constraints on the probability matrix, and constraints on the allowable tournament structure. While the complexity of the general problem is as yet unknown, these various constraints -- all naturally occurring in practice -- serve to push to the problem to one side or the other: easy (polynomial) or hard (NP-complete).
机译:淘汰赛是体育赛事的一种常见格式,并且还可以模拟一种特定类型的选举方案(即按顺序的成对淘汰选举)。在这样的比赛中,设计师控制比赛的形状(一棵二叉树)和球员的种子(他们对树叶的分配)。在本文中,我们研究了锦标赛时间表控制的计算复杂性,即设计一种使目标玩家获胜概率最大化的锦标赛。我们从一个包含成对中奖概率矩阵的通用概率模型开始,然后研究两种约束条件下的问题:对概率矩阵的约束和对可允许比赛结构的约束。尽管尚不知道一般问题的复杂性,但这些各种约束(实际上都是在实践中自然产生的)有助于将问题推向另一侧:容易(多项式)或困难(NP完全)。

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