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On the Complexity of Equilibria Problems in Angel-Daemon Games

机译:Angel-Daemon游戏中均衡问题的复杂性

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We analyze the complexity of equilibria problems for a class of strategic zero-sum games, called Angel-Daemon games. Those games were introduced to asses the goodness of a web or grid orchestration on a faulty environment with bounded amount of failures [6]. It turns out that Angel-Daemon games are, at the best of our knowledge, the first natural example of zero-sum succinct games in the sense of [1],[9]. We show that deciding the existence of a pure Nash equilibrium or a dominant strategy for a given player is ∑_2~pcomplete. Furthermore, computing the value of an Angel-Daemon game is EXP-complete. Thus, matching the already known complexity results of the corresponding problems for the generic families of succinctly represented games with exponential number of actions.
机译:我们分析了称为Angel-Daemon游戏的一类战略性零和博弈均衡问题的复杂性。引入这些游戏的目的是在故障数量有限的错误环境下评估Web或网格编排的优势[6]。事实证明,就我们所知,Angel-Daemon游戏是从[1],[9]意义上的零和简洁游戏的第一个自然示例。我们表明,确定给定玩家的纯纳什均衡或主导策略的存在是∑_2〜pcomplete。此外,计算Angel-Daemon游戏的价值是EXP-complete。因此,将具有简单动作数的简明表示的游戏的一般族的相应问题的已知复杂性结果相匹配。

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