首页> 外文会议>International Conference on E-Learning and Games >Behavioural Reactive Agents to Define Personality Traits in the Videogame UEberpong
【24h】

Behavioural Reactive Agents to Define Personality Traits in the Videogame UEberpong

机译:行为活性剂在视频游戏中定义人格特质Uberpong

获取原文

摘要

Nowadays, the video gaming experience is shifting from merely realistic to believable. The increasing graphic power of current graphic cards has made it possible to" render near life-like images. Unfortunately, the behaviour of the computer driven player and non-playing characters is often poor when compared to their visual appearance. In this sense, there has been a recent interest in improving the video gaming experience with novel Artificial Intelligence (AI) techniques. This paper presents a robotics inspired behavioural AI technique to simulate characters' personalities in a multi-award winning commercial video game. Furthermore, the paper describes a study with users.
机译:如今,视频游戏体验是从逼真地转移到可信的。当前图形卡的增加的图形功率使得“靠近生活形象越野”。不幸的是,与他们的视觉外观相比,计算机驱动的球员和非播放人物的行为通常很差。在这个意义上,有最近有兴趣改善具有新型人工智能(AI)技术的视频游戏体验。本文提出了一种机器人学灵感的行为AI技术,以模拟多奖商业视频游戏中的人物的个性。此外,本文描述了一个与用户一起学习。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号