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Modeling physical personalities for virtual agents by modeling trait impressions of the face: A neural network analysis.

机译:通过对面部特征印象建模,为虚拟代理人的物理人格建模:神经网络分析。

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The 1990s gave rise to a host of virtual agents: synthetic characters, interface agents, and virtual humans. Although users welcome the prospect of interacting with virtual agents, more often than not these agents disappoint by being too mechanical and inconsistent in their behaviors. In short, they lack personality. Researchers, recognizing the importance of personality in creating socially engaging virtual agents, have sought ways of endowing agents with a convincing artificial personality. There are many aspects to personality. One pressing concern in this area of research is defining those aspects that are of central importance for virtual agents. In this study, the dramaturgical model of personality developed by the social constructivists is used to delineate the domain of artificial personality. According to the social constructivists, personality is the product of three perspectives: that of the actor (the expression of psychological personality), that of the observer (the perception and interpretation of personality), and that of the self-observer (the management of self-presentations). Most research in artificial personality has focused on the actor. This study explores the observational perspectives by considering the physical personality of the actor, defined as comprising those aspects of appearance that give rise to an initial impression of personality. It is argued in this study that modeling the impressions of physical personality would provide virtual agents not only with a means of perceiving physical personality but also with a means of creating their own socially intelligent embodiment. To illustrate the feasibility of modeling physical personality, a study focused on modeling the trait impressions of the face using an autoassociative neural network or, equivalently, Principal C omponent Analysis (PCA) is presented. The performances of three-class and two-class PCAs, trained to match human classification of faces in terms of perceived dominance, masculinity, sociality, adjustment, warmth, trustworthiness, facial maturity, and gender, are analyzed. It is found that the PCAs perform better than chance, with two-class PCAs outperforming three-class PCAs. The study concludes by reporting on an investigation designed to gauge the potential of synthesizing faces with a high probability of producing specific trait impressions from within the PCA trait space.
机译:1990年代出现了许多虚拟代理:合成角色,界面代理和虚拟人。尽管用户欢迎与虚拟代理进行交互的前景,但这些代理经常会因过于机械和行为不一致而感到失望。简而言之,他们缺乏个性。研究人员认识到个性在创建具有社会参与性的虚拟主体方面的重要性,因此寻求了使代理具有令人信服的人工人格的方法。人格有很多方面。该研究领域中紧迫的一个问题是定义那些对于虚拟代理至关重要的方面。在这项研究中,社会建构主义者开发的人格戏剧模型被用来描绘人格的领域。根据社会建构主义者的观点,人格是三个视角的产物:演员的视角(心理人格的表达),观察者的视角(人格的感知和解释)和自我观察者的视角(人格的管理)。自我陈述)。关于人造人格的大多数研究都集中在演员身上。这项研究通过考虑演员的身体个性探索观察角度,定义为包括外观方面,这些方面会引起人格的初始印象。在这项研究中认为,对身体个性印象进行建模不仅会为虚拟代理提供感知身体个性的手段,而且为创造自己的社会智能体现提供手段。为了说明对人格进行建模的可行性,一项研究着重于使用自动联想神经网络或等效地, P 原理性 C omponent 对面部特征印象进行建模的研究。提出了一种分析(PCA)。分析了三级和两级PCA的性能,这些性能经过训练以根据感知的优势,男性气质,社交性,适应性,热情,可信赖度,面部成熟度和性别与人的面部分类相匹配。发现PCA的表现胜于偶然,其中两类PCA优于三类PCA。该研究通过报告一项调查来结束,该调查旨在评估合成面孔的可能性,这些面孔很有可能在PCA特质空间内产生特定的特质印象。

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