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Game-Based Learning with Computers -Learning, Simulations, and Games

机译:使用计算机进行基于游戏的学习-学习,模拟和游戏

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For developing a sophisticated game-based training system it is important to consider both, the technical aspects of game development (i.e. games engineering) as well as the pedagogical aspects of games and technology enhanced learning (i.e. game didactics). How game-based training systems are engineered and how the underlying didactics is realized depends on the target group and on the learning objectives. A game-based training system, which requires a player to learn a wide variety of skills and strategies, has to be elaborate concerning content, interaction, and behavior. In order to describe the game aspects of a game-based training system more clearly, we separate them from engineering and didactic and discuss all three aspects separately. We analyze the components of game-based training systems and sketch useful game concepts for teaching and training. Finally, we describe pedagogical concepts like motivation and transfer, which support game-based learning.
机译:为了开发基于游戏的复杂训练系统,重要的是要兼顾游戏开发的技术方面(即游戏工程)以及游戏的教学方面和技术增强型学习(即游戏教学法)。如何设计基于游戏的培训系统以及如何实现基本的教学方法取决于目标群体和学习目标。基于游戏的训练系统需要玩家学习各种技能和策略,因此必须详细说明其内容,互动和行为。为了更清楚地描述基于游戏的训练系统的游戏方面,我们将其与工程学和教学法分开,并分别讨论了所有三个方面。我们分析了基于游戏的培训系统的组成部分,并为教学和培训勾勒了有用的游戏概念。最后,我们描述了动机和转移等教学概念,这些概念支持基于游戏的学习。

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