We have designed and implemented game-themed programming assignment modules targeted specifically for adoption in existing introductory programming classes. These assignments are self-contained, so that faculty members with no background in graphics or gaming can selectively pick and choose a subset to combine with their own assignments in existing classes. This paper begins with a survey of previous results. Based on this survey, the paper summarizes the important considerations when designing materials for elective adoption. The paper then describes our design, implementation, and assessment efforts. Our result is a road map that guides faculty members in experimenting with game-themed programming assignments by incrementally adopting/customizing suitable materials for their classes.
我们已经设计并实现了以游戏为主题的编程分配模块,这些模块专门针对现有的入门编程课程而采用。这些作业是独立的,因此在图形或游戏方面没有背景的教职员工可以有选择地挑选一个子集,以与自己在现有班级中的作业相结合。本文从对先前结果的调查开始。在此调查的基础上,本文总结了设计选修材料时的重要考虑因素。然后,本文介绍了我们的设计,实施和评估工作。我们的结果是制定路线图,通过逐步采用/自定义适合其课程的材料,指导教师尝试以游戏为主题的编程作业。 P>
机译:以游戏为主题的编程分配模块:将游戏环境逐步集成到现有入门编程课程中的途径
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