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LEARNING AS INTREPID EXPLORATION: A NEW MODEL FOR TEACHING CHILDREN TO WORK WITH COMPUTERS

机译:作为智慧探索的学习:一种指导儿童与计算机一起工作的新模型

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This paper describes a new model of learning with computers, called Intrepid Exploration. It combines higher order thinking with the social and motivational factors that play a role in learning. An intrepid explorer is someone who is not afraid to try new things and to tackle problems they have not solved before. Key constituent characteristics of intrepid explorers include computer fluency, self-efficacy, effective problem solving, curiosity, and creativity. The model was derived from a cycle of program development, implementation, and inductive, empirical, and theory-based analysis of an original after school and summer computer program for middle school girls. Building on research from six implementations of the program, we describe five strategies that educators can use in both formal and informal learning settings to promote intrepid exploration on the computer. We also present data from a quasi-experimental evaluation of the Girls Creating Games program. Qualitative and quantitative data suggest that the five strategies we are presenting have been effective for promoting intrepid exploration on the computer.
机译:本文介绍了一种新的计算机学习模型,称为Intrepid Exploration。它结合了高阶思维与在学习中发挥作用的社会和动机因素。一个勇敢的探索者是一个不怕尝试新事物并解决他们之前从未解决过的问题的人。勇敢的探索者的关键组成特征包括计算机流利度,自我效能感,有效的问题解决能力,好奇心和创造力。该模型是从一个程序开发,实施以及对初中女生的课后和夏季计算机程序的归纳,经验和基于理论的分析循环中得出的。在对程序的六个实施进行研究的基础上,我们描述了教育者可以在正式和非正式学习环境中使用的五种策略,以促进对计算机的勇敢探索。我们还提供了来自“女孩创造游戏”计划的半实验评估的数据。定性和定量数据表明,我们提出的五种策略已有效地促进了计算机上的强悍探索。

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