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LEARNING AS INTREPID EXPLORATION: A NEW MODEL FOR TEACHING CHILDREN TO WORK WITH COMPUTERS

机译:学习作为Intrepid Exporation:一种教授儿童与计算机合作的新模式

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This paper describes a new model of learning with computers, called Intrepid Exploration. It combines higher order thinking with the social and motivational factors that play a role in learning. An intrepid explorer is someone who is not afraid to try new things and to tackle problems they have not solved before. Key constituent characteristics of intrepid explorers include computer fluency, self-efficacy, effective problem solving, curiosity, and creativity. The model was derived from a cycle of program development, implementation, and inductive, empirical, and theory-based analysis of an original after school and summer computer program for middle school girls. Building on research from six implementations of the program, we describe five strategies that educators can use in both formal and informal learning settings to promote intrepid exploration on the computer. We also present data from a quasi-experimental evaluation of the Girls Creating Games program. Qualitative and quantitative data suggest that the five strategies we are presenting have been effective for promoting intrepid exploration on the computer.
机译:本文介绍了一种与计算机的新型号,称为Intrepid探索。它将更高阶思维与在学习中发挥作用的社会和动机因素结合起来。一个勇敢的探险家是一个不怕尝试新事物和解决之前的问题的人。勇敢探险者的关键组成特征包括计算机流畅性,自我效力,有效问题解决,好奇心和创造性。该模型是从计划开发,实施和归纳,实证和基于理论的循环分析的循环,对中学女孩的夏季计算机程序之后的原始。从程序六个实现研究的基础上,我们描述了五大战略,教育工作者可以在正式和非正式学习的设置使用,以促进在计算机上勇敢的探索。我们还从创建游戏计划的女孩的准实验评估中呈现数据。定性和定量数据表明,我们提出的五种策略对于在计算机上促进侵入性勘探是有效的。

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