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A Storytelling Concept for Digital Heritage Exchange in Virtual Environments

机译:虚拟环境中数字遗产交换的讲故事概念

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This paper describes a software infrastructure and design methodology for the presentation of cultural and ecological heritage content in virtual environments, using a nonlinear storytelling approach. We set up a process guideline for the design of the story that leads to artifacts which can be seamlessly transformed and refined what we call an executable story. The result of the scenario design (story authoring) is an XML based description of the story including an enumeration of the resources like geometric models, sounds, and others. This XML based specification is immediately executable on a StoryEngine which has to be provided by the target virtual reality system.
机译:本文介绍了一种使用非线性叙事方法在虚拟环境中展示文化和生态遗产内容的软件基础架构和设计方法。我们为故事的设计建立了流程指南,从而导致可以无缝转换和改进我们称为可执行故事的工件。场景设计(故事创作)的结果是对故事的基于XML的描述,包括诸如几何模型,声音等资源的枚举。这种基于XML的规范可以立即在StoryEngine上执行,而StoryEngine必须由目标虚拟现实系统提供。

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