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DESKTOP CARTOGRAPHIC AUGMENTED REALITY: 3D MAPPING AND INVERSE PHOTOGRAMMETRY IN CONVERGENCE

机译:桌面地图增强现实技术:3D映射和聚合中的逆照相术

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The attempt to produce a cartographic desktop AR environment, having in mind the objectives stated previously in the paper, has certain advantages; some limitations are, however, unavoidable. Both positive and negative aspects can be summarized in terms of Data capture, Equipment and Tools, and Presentation of results. Most of the difficulties encountered are related to limitations and obstacles present during Data capture, Narrow streets, for instance, seem to be a major obstacle when recording buildings (A photomosaic from overlapping images can offer a solution, but increases the amount of work. Other solutions, such as the use of wide-angle lenses, are assumed not available for a common video camcorder). Other commonly encountered obstacles include lampposts, columns, tree-trunks and foliage, parked cars etc. Some of these are impossible to eliminate from images; often, therefore, they are recorded as part of building facades. Both Equipment for data capture (video) and Tools for data processing and display are easy to use, flexible and low cost. Although a variety of software tools was used for the step by step processing of the data, these are all general purpose, user-friendly, inexpensive and nowadays commonly available. The CAD environment used for the presentation -chosen for pragmatic reasons mentioned previously (the need for fast and cheap production and equipment)- is the simplest that can be used for AR purposes, as already mentioned, its most serious weakness being the lack of immersion. This can be overcome, to adegree, by the production and viewing of stereo images. The result has many options for overview of a project within a broader geographic area, although the data collection is done terrestrially. Furthermore realism is simulated to a satisfactory degree and the existing photorealistic effects can be manipulated at will (e.g. solar study, view of vegetation in various seasons etc.). Another advantage is the possibility offered by the CAD environment to reconstruct traditional inverse photogrammetric products (photo mountings, simulation of photographic shots) and even expand them through new products (i.e. video sequences with the new situation viewed in a realistic background).
机译:考虑到本文前面所述的目标,尝试制作制图的桌面AR环境具有一定的优势。但是,不可避免地会有一些限制。积极方面和消极方面都可以从数据捕获,设备和工具以及结果表示方面进行总结。遇到的大多数困难都与数据捕获期间的局限性和障碍有关,例如,狭窄的街道似乎是记录建筑物时的主要障碍(重叠图像的光马赛克可以提供解决方案,但增加了工作量。)解决方案,例如使用广角镜,假定对于普通的摄录一体机不可用)。其他常见的障碍包括路灯柱,柱子,大树和树叶,停放的汽车等。因此,通常它们被记录为建筑立面的一部分。用于数据捕获(视频)的设备以及用于数据处理和显示的工具都易于使用,灵活且成本低廉。尽管使用了各种软件工具来逐步处理数据,但这些工具都是通用的,用户友好的,便宜的且当今普遍可用。如前所述,用于演示的CAD环境-出于前面提到的实用原因而选择(需要快速且廉价的生产和设备)-是用于AR目的的最简单的环境,其最严重的缺点是缺乏沉浸感。通过产生和观看立体图像可以在一定程度上克服这一问题。尽管数据收集是在地面上完成的,但结果有很多选项可用于更广泛的地理区域内的项目概览。此外,对真实感的模拟达到了令人满意的程度,并且可以随意操纵现有的真实感效果(例如日光研究,不同季节的植被景观等)。另一个优点是CAD环境提供了重构传统逆摄影测量产品(照片固定装置,摄影镜头模拟)的可能性,甚至可以通过新产品(即在现实背景下观看具有新情况的视频序列)扩展它们。

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