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3D Mapping and 6D Pose Computation for Real Time Augmented Reality on Cylindrical Objects

机译:3D映射和6D柱面计算圆柱形物体的现实

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摘要

Visual Augmented Reality (AR) typically overlays virtual computer graphics or other virtual contents on the real world videos, attracting much interest from both academic and industrial communities. Although AR techniques on planes are well studied, cylindrical objects are seldom used for augmented reality. In this paper, we propose a new method for 3D reconstruction and 6D pose computation for augmented reality on a cylindrical object. The 6D pose is the relative pose between the camera and the cylindrical object, which is very convenient to make augmented reality. First, we capture some images with a cylindrical object and then reconstruct its 3D model with textures offline by using projective invariance and image contours. Second, according to the 3D model, we track the 6D relative pose between the camera and the cylindrical object online, where we propose a linear P3P RANSAC to remove outliers. Finally, the virtual images are exactly aligned with the cylindrical object in the real world. Experimental results show that the proposed method outperforms the state of the arts in terms of 3D mapping and 6D pose computation on cylindrical objects.
机译:视觉增强现实(AR)通常覆盖真空计算机图形或现实世界视频上的其他虚拟内容,吸引了学术和工业社区的许多兴趣。尽管在平面上进行了很好的研究,但圆柱形物体很少用于增强现实。在本文中,我们提出了一种新的三维重建方法和6D姿势计算在圆柱形物体上的增强现实。 6D姿势是相机和圆柱形物体之间的相对姿势,这对增强现实非常方便。首先,我们捕获具有圆柱形对象的一些图像,然后通过使用投射不变性和图像轮廓将其与纹理重建其3D模型。其次,根据3D模型,我们跟踪相机与圆柱对象之间的6d相对姿势,在线提出了一个线性P3p Ransac以消除异常值。最后,虚拟图像与现实世界中的圆柱对象完全对齐。实验结果表明,该方法在圆柱形物体上的3D映射和6D姿势计算方面优于现有技术。

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