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VIRTUSPHERE: Walking in a human size VR 'hamster ball'

机译:Virtusphere:走在人类大小VR'Hamster Ball'中

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A major challenge for virtual reality (VR) interfaces is to provide realistic human interactions with the virtual world in more natural ways; one solution is to use a device called the VirtuSphere (VS). The VS provides a mechanism for walking in VR in semi-natural way; however, users have to adapt to walking in a moving platform, having limited visual feedback and integrating motion cues with physical responses. In this study we report on the challenges novice users of this virtual reality locomotion device encounter when performing navigation tasks in a virtual environment in two visual conditions (first-person and third-person viewpoint). We analyzed how performance, simulator sickness, and satisfaction vary under these two viewpoint conditions. We found that motion sickness and balance disturbance were more pronounced for the first-person viewpoint group than for the third-person group. However the first-person viewpoint group performed better and enjoyed the experience more than the third-person view group.
机译:虚拟现实(VR)接口的一个主要挑战是提供与更自然的方式在虚拟世界现实的人际交往;一个解决方案是使用一个被称为VirtuSphere(VS)的设备。所述VS提供走在VR在半天然方式的机构;然而,用户必须适应行走在移动平台上,其具有有限的视觉反馈以及与物理响应整合运动提示。在这项研究中,我们用两种视觉条件(第一人称和第三人称视点)在虚拟环境中执行导航任务时,新手这个虚拟现实的移动装置,遇到用户对挑战的报告。我们分析性能,仿真疾病和满意度这两个观点条件下如何变化。我们发现,晕车和平衡紊乱是更明显比第三人称组第一人称视点组。然而,第一人称视点组表现得更好,享受经验高于第三人称视角组。

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