首页> 外文会议>Human Factors and Ergonomics Society annual meeting;HFES 2008 >VIRTUSPHERE: Walking in a human size VR 'hamster ball'
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VIRTUSPHERE: Walking in a human size VR 'hamster ball'

机译:VIRTUSPHERE:以人类大小的VR“仓鼠球”行走

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A major challenge for virtual reality (VR) interfaces is to provide realistic human interactions with the virtual world in more natural ways; one solution is to use a device called the VirtuSphere (VS). The VS provides a mechanism for walking in VR in semi-natural way; however, users have to adapt to walking in a moving platform, having limited visual feedback and integrating motion cues with physical responses. In this study we report on the challenges novice users of this virtual reality locomotion device encounter when performing navigation tasks in a virtual environment in two visual conditions (first-person and third-person viewpoint). We analyzed how performance, simulator sickness, and satisfaction vary under these two viewpoint conditions. We found that motion sickness and balance disturbance were more pronounced for the first-person viewpoint group than for the third-person group. However the first-person viewpoint group performed better and enjoyed the experience more than the third-person view group.
机译:虚拟现实(VR)界面的一个主要挑战是以更自然的方式提供与虚拟世界的现实人类交互。一种解决方案是使用称为VirtuSphere(VS)的设备。 VS提供了一种以半自然方式在VR中行走的机制。但是,用户必须适应在移动平台上行走的情况,视觉反馈有限,并将运动提示与身体反应相结合。在这项研究中,我们报告了在两个视觉条件(第一人称视角和第三人称视角)下在虚拟环境中执行导航任务时,该虚拟现实运动设备的新手用户所遇到的挑战。我们分析了这两种观点条件下的性能,模拟器疾病和满意度如何变化。我们发现,第一人称视角组的晕动病和平衡障碍比第三人称视角组更为明显。但是,第一人称视角小组比第三人称视角小组表现更好,并享有更多的经验。

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