首页> 外文会议>ACM conference on interactive tabletops and surfaces >Designing Tabletop Activities for Inquiry-Based Learning: Lessons from Phylogenetics, Neuroscience and Logistics
【24h】

Designing Tabletop Activities for Inquiry-Based Learning: Lessons from Phylogenetics, Neuroscience and Logistics

机译:设计桌面活动的查询 - 基于探究的学习:从系统发育,神经科学和物流的课程

获取原文

摘要

In this paper I discuss the lessons learnt from designing learning environments for science education. More specifically, I describe four projects I designed and (or) evaluated: Walden, a multi-touch multi-displays for informal science education; the Tinker Table, a Tangible User Interface for students in logistics; Phylo-Genie, a learning scenario for collaborative learning of phylogenetics; and finally BrainExplorer, a pen-based tabletop environment that enables direct interaction with a small-scale brain. I summarize my findings by defining 3 ways in which technology can enhance knowledge building for inquiry-based learning: via a "Representational Effect", by providing rich interaction techniques and by preparing for future learning.
机译:在本文中,我讨论了从设计学习环境中了解的科学教育的经验教训。更具体地说,我描述了我设计的四个项目和(或)评估:Walden,一种用于非正式科学教育的多点触控多展示; Tinker表,物流学生的有形用户界面; phylo-genie,系统学习的学习情景;最后脑探测器,一种基于笔的桌面环境,可以与小规模的大脑进行直接相互作用。我通过定义技术可以通过提供基于查询的学习的知识建设的3种方式来总结一下我的调查结果:通过提供丰富的互动技术,并通过为未来学习提供“代表性效应”。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号