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Making the DDA run: two-dimensional ray traversal using runs and runs of runs

机译:使DDA运行:使用运行和运行运行进行二维射线遍历

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Iterative algorithms based on runs, and runs of runs are presented to calculate the cells of the two-dimensional lattice intersected by a line of real slope and intercept. The technique is applied to the problem of traversing a ray through a two-dimensional grid. Using runs or runs of runs provides a significant improvement in the efficiency of ray traversal for all but very short path lengths when compared to the DDA algorithm implemented using floating or fixed point arithmetic.
机译:提出了基于游程的迭代算法,并提出了游程来计算由实际斜率和截距线相交的二维晶格的像元。该技术应用于将光线穿过二维网格的问题。与使用浮点或定点算法实现的DDA算法相比,使用一个或多个运行可大大改善所有光线路径的光线遍历效率,但路径长度非常短。

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