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Running the line f Line drawing using runs and runs of runs

机译:使用运行和运行运行线f

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The efficiency of line drawing algorithms underwrites the performance of many rendering and visualisation systems. Therefore to significantly improve the process of line drawing, techniques have been developed to draw the line not pixel by pixel but by using higher order primitives such as runs and run length slices. In this paper we present a line drawing algorithm based on runs of runs, which is the next step in this progression. We will also discuss a number of special cases in the structure of runs and runs of runs within the line that can be used to short circuit the drawing process. These special cases can be used to help counter a common criticism that run-based techniques are less applicable for very short lines. In fact we will argue that the use of higher order primitives provides additional structural information that can be used to accelerate secondary processes within the graphics system, such as within the raster memory management.
机译:线条绘制算法的效率削弱了许多渲染和可视化系统的性能。因此,为了显着改善线图绘制过程,已经开发出了一种技术来绘制线图,而不是逐像素绘制,而是通过使用更高阶的图元(例如行程和行程长度切片)来绘制。在本文中,我们提出了一种基于游程的线图绘制算法,这是此过程的下一步。我们还将讨论管路结构以及管路中管路的运行中的许多特殊情况,这些特殊情况可用于缩短绘图过程。这些特殊情况可用来帮助解决常见的批评,即基于运行的技术不适用于非常短的行。实际上,我们将争辩说,使用高阶原语会提供其他结构信息,这些信息可用于加速图形系统(例如,光栅内存管理)中的辅助过程。

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