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A Cross-Cultural Study on the Perception of Sociability within Human-Computer Interaction

机译:人机交互中社交能力感知的跨文化研究

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This study tries to use speech and dynamic emoticons as social cues to create a more sociable human-computer interaction. A cross-cultural study was conducted to investigate the influence of cultural backgrounds (Taiwan and America) on children's perceptions of sociability within human-computer interaction and explore how the management of social cues affects their engagement in e-learning environments. A 2×2 (Taiwan/America, speech/dynamic emoti-con) quasi experiment was conducted to investigate the effects of the independent variables on children's perception of social presence and intrinsic motivation. Cultural differences in the perception of social presence are observed. American children reported higher perceived social presence than Taiwanese children did. No differences of effects of speech and dynamic emoticons on children's feelings of social presence and motivation are found. It suggests that children's social responses and learning motivations are triggered equally strongly by the two social cues. These findings suggest that designers of educational technology could use speech or dynamic emoticons to build more sociable interfaces that could boost children's motivation in learning.
机译:这项研究试图将语音和动态表情作为社交线索,以创造更友好的人机交互。进行了一项跨文化研究,调查了文化背景(台湾和美国)对儿童在人机交互中对社交能力的看法的影响,并探讨了社交线索的管理如何影响他们参与电子学习环境。进行了一个2×2(台湾/美国,语音/动态表情)模拟实验,研究了独立变量对儿童对社交存在和内在动机的感知的影响。观察到社会存在感的文化差异。美国儿童报告的社会存在感高于台湾儿童。语音和动态表情对孩子的社交感和动机的影响没有发现差异。这表明,两个社交线索同样强烈地激发了儿童的社交反应和学习动机。这些发现表明,教育技术的设计者可以使用语音或动态表情来建立更友善的界面,从而增强孩子的学习动机。

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