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A Cross-Cultural Study on the Perception of Sociability within Human-Computer Interaction

机译:人力计算机互动中社交性感知的跨文化研究

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This study tries to use speech and dynamic emoticons as social cues to create a more sociable human-computer interaction. A cross-cultural study was conducted to investigate the influence of cultural backgrounds (Taiwan and America) on children's perceptions of sociability within human-computer interaction and explore how the management of social cues affects their engagement in e-learning environments. A 2×2 (Taiwan/America, speech/dynamic emoticon) quasi experiment was conducted to investigate the effects of the independent variables on children's perception of social presence and intrinsic motivation. Cultural differences in the perception of social presence are observed. American children reported higher perceived social presence than Taiwanese children did. No differences of effects of speech and dynamic emoticons on children's feelings of social presence and motivation are found. It suggests that children's social responses and learning motivations are triggered equally strongly by the two social cues. These findings suggest that designers of educational technology could use speech or dynamic emoticons to build more sociable interfaces that could boost children's motivation in learning.
机译:本研究试图使用言语和动态表情作为社会提示,以创造更善于交际的人机互动。进行了一个跨文化研究,调查文化背景(台湾和美国)对儿童对人机互动中对社交良力性的看法的影响,并探讨社会汇率管理如何影响他们在电子学习环境中的参与。进行了2×2(台湾/美国,语音/动态表情)准实验,调查独立变量对儿童对社会存在和内在动机的看法的影响。观察到社会存在感知的文化差异。美国儿童报告的社会存在比台湾儿童更高。没有发现言语和动态表情对儿童社会存在和动机感受的影响。它表明,儿童的社会反应和学习动机被两种社会提示同样强烈触发。这些发现表明教育技术的设计者可以使用言语或动态表情来构建更具恐怖的界面,可以提高孩子在学习中的动机。

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