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The Case for Multi-User Design for Computer Aided Learning in Developing Regions

机译:发展中地区计算机辅助学习的多用户设计案例

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Computer-aided learning is fast gaining traction in developing regions as a means to augment classroom instruction. Reasons for using computer-aided learning range from supplementing teacher shortages to starting underprivileged children off in technology, and funding for such initiatives range from state education funds to international agencies and private groups interested in child development. The interaction of children with computers is seen at various levels, from unsupervised self-guided learning at public booths without specific curriculum to highly regulated in-class computer applications with modules designed to go with school curriculum. Such learning is used at various levels from children as young as 5 year-old to high-schoolers. This paper uses field odservations of primary school children in India using computer-aided learning modules, and finds patterns by which children who perform better in classroom activities seat themselves in front of computer monitors, and control the mouse, in cases where children are required to share computer resources. We find that in such circumstances, there emerges a pattern of learning, unique to multi-user environments - wherein certain children tend to learn better because of their control of the mouse. This research also shows that while computer aided learning software for children is primarily designed for single-users, the implementation realities of resource-strapped learning environments in developing regions presents a strong case for multi-user design.
机译:作为发展课堂教学的一种手段,计算机辅助学习在发展中地区正迅速获得关注。使用计算机辅助学习的原因从弥补教师短缺到使技术落后的弱势儿童创业等方面,为此类计划提供的资金从州教育资金到对儿童发展感兴趣的国际机构和私人团体不等。儿童与计算机的交互作用在各个层次上都有,从没有特定课程的公共摊位进行无监督的自我指导学习,到带有专门设计为与学校课程一起使用的模块的高度监管的课堂内计算机应用程序。从5岁的儿童到高中生,各种级别的学习都得到了应用。本文利用印度的小学生通过计算机辅助学习模块进行的野外考察,并找出在课堂活动中表现较好的儿童坐在计算机显示器前并控制鼠标的模式,以便在需要儿童学习的情况下提供帮助。共享计算机资源。我们发现,在这种情况下,出现了一种学习模式,这是多用户环境所特有的-其中某些儿童由于对鼠标的控制而倾向于更好地学习。这项研究还表明,虽然针对儿童的计算机辅助学习软件主要是为单用户设计的,但是在发展中国家,资源紧张的学习环境的实现现实为多用户设计提供了有力依据。

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