首页> 外文会议>International Conference on Virtual Systems and Multimedia(VSMM2004); 20041117-19; Ogaki City(JP) >iHABS: Collaborative Learning in a Networked, Immersive Simulation Environment
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iHABS: Collaborative Learning in a Networked, Immersive Simulation Environment

机译:iHABS:网络化,沉浸式仿真环境中的协作学习

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Three-dimensional Virtual Learning Environments (VLEs), with their unique features of immersion, presence, and direct engagement, offer considerable promise for the design of effective constructivist learning environments. Collaboration within a VLE should facilitate active and engaged forms of learning, thereby enriching and enhancing the learning process. However, research performed to date has not unequivocally and consistently demonstrated positive and sustainable learning effects. In this paper, we report our study on iHABs, a networked, immersive hot air ballooning simulation program. iHABS allows students to learn underlying physics principles related to buoyancy in a fun, engaging, and collaborative manner. The key goals of our research were to evaluate the effectiveness of collaborative learning in a VLE and to assess the impact of presence in such a learning setting. In addition, we studied how factors such as individual characteristics, relationship between the participants, differences in level of understanding, and task structure affect collaboration within the VLE. An empirical evaluation was conducted, and the research findings are presented in this paper.
机译:三维虚拟学习环境(VLE)具有沉浸式,临场感和直接参与性的独特功能,为设计有效的建构主义学习环境提供了可观的前景。 VLE内部的合作应促进积极和参与的学习形式,从而丰富和增强学习过程。但是,迄今为止进行的研究并未明确,始终如一地证明了积极和可持续的学习效果。在本文中,我们报告了对iHAB的研究,iHAB是一种网络化的,浸入式热气球仿真程序。 iHABS允许学生以有趣,引人入胜和协作的方式学习与浮力相关的基本物理原理。我们研究的主要目标是评估VLE中协作学习的有效性,并评估在这种学习环境中存在感的影响。此外,我们研究了诸如个人特征,参与者之间的关系,理解水平的差异以及任务结构等因素如何影响VLE内部的协作。本文进行了实证评估,并提出了研究成果。

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