首页> 外文会议>International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling(ICVS 2005); 20051130-1202; Strasbourg(FR) >Telling Stories Knowing Nothing: Tackling the Lack of Common Sense Knowledge in Story Generation Systems
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Telling Stories Knowing Nothing: Tackling the Lack of Common Sense Knowledge in Story Generation Systems

机译:讲故事一无所知:解决故事生成系统中常识知识的缺失

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To create human-level stories, story generation systems need extensive common sense knowledge about the world and human psychology. We are exploring a two-step approach to compensate for this lack of world knowledge in a joint research project at ZGDV Darmstadt Digital Storytelling Lab: First, we employ a character-driven drama model to annotate a collection of film scenes, creating an extensible, 'first-person-perspective' story grammar to substitute the system's lacking theory of mind. Second, we imbue the objects in a game world with knowledge how to achieve a dramatic effect on a protagonist within their specific environment. Combining these two sources of knowledge, we hope to create a system that is capable of generating individual educational game stories for role-playing characters in a large variety of game worlds.
机译:要创建人类级别的故事,故事生成系统需要有关世界和人类心理学的广泛常识知识。我们正在ZGDV达姆施塔特数字叙事实验室的一项联合研究项目中,探索一种两步方法来弥补世界知识的不足:首先,我们采用角色驱动的戏剧模型来注释电影场景集合,创建可扩展的, “第一人称视角”的故事语法可以代替系统缺乏的思维理论。其次,我们向游戏世界中的对象灌输知识,该知识如何在其特定环境中对主角产生戏剧性的效果。结合这两种知识来源,我们希望创建一个系统,该系统能够为各种游戏世界中的角色扮演角色生成个性化的教育游戏故事。

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