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Dynamic Game Level Generation Using On-Line Learning

机译:使用在线学习动态生成游戏关卡

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摘要

In recent years, many researchers are attracted to computer games research. Capable gamers can easily get bored, while beginners tend to give up after trying several times because the game does not correspond to their level of interest. Therefore, this paper proposes that the user's play pattern to be modeled on the basis of probability and level designer will dynamically generates the gaming level accordingly. We analyze user's play pattern and design pattern based on GMM (probability model) and dynamically generate the level with online learning technique adapting the reinforcement technique. The play pattern is modeled using GMM and in order to create game level dynamically, the method of updating the weight of enemy creation using online script is proposed. Finally, we apply our proposed method to a 2D shooting game and introduce user's play pattern leading to design pattern in the game.
机译:近年来,许多研究人员被计算机游戏研究所吸引。有能力的游戏者很容易感到无聊,而初学者往往尝试几次后就放弃,因为游戏与他们的兴趣程度不符。因此,本文提出了基于概率来建模的用户游戏模式,并且级别设计者将相应地动态生成游戏级别。我们基于GMM(概率模型)分析用户的游戏模式和设计模式,并通过在线学习技术和强化技术来动态生成水平。利用GMM对游戏模式进行建模,为动态创建游戏关卡,提出了利用在线脚本更新敌人创造权重的方法。最后,我们将提出的方法应用于2D射击游戏,并介绍用户的游戏模式,从而导致游戏中的设计模式。

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