首页> 外文会议>International Conference on Technologies for E-Learning and Digtal Entertainment(Edutainment 2007); 20070611-13; Hong Kong(CN) >A New Approach Supporting Perception Guiding and Multi-objective Decision Making for Behavior Animation
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A New Approach Supporting Perception Guiding and Multi-objective Decision Making for Behavior Animation

机译:支持行为动画感知指导和多目标决策的新方法

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In some artificial systems, performing the realistic perception for actors, which will handle both the processes to simulate the sensing organs and identify, will spend most computational time. Unfortunately, this matter even ruins the result of decision based on perception. In order to reduce the computation cost from a systemic view and optimize the performance of system, a brand-new coherent framework was proposed. The framework, which is a cycle of internal-state activizing desire, desire guiding perception, decision-making based on perception, and the executing result feed backing to actor, mimics the principle that the behavior of the actor is excitated both by the internal motivation and external stimuli. Firstly, we modeled internal state of artificial actors, which caused by temporary stimuli and accumulation of physical and mental states. Secondly, the actors' desires were described which are generated by internal state and used for guiding perception. Thirdly, the net value of the possible features combinations for a given desire was figured out using decision-theoretic principles to determine whether the process on the features combinations is worthy or not. Then, a multi-objective decision making algorithm was introduced to achieve decision based on perception, thus the connection between the actual desires and behaviors are established. Finally, we validate the approach and algorithms in establishing an autonomous computer animation system by simulating the realistic behavior of fish in bio-system.
机译:在某些人工系统中,对演员执行逼真的感知将花费大部分的计算时间,而演员将同时处理模仿感官和识别的过程。不幸的是,这件事甚至破坏了基于感知的决策结果。为了从系统角度降低计算成本并优化系统性能,提出了一种全新的一致性框架。该框架是内部状态激活欲望,欲望指导感知,基于感知的决策以及执行结果反馈给行为者的循环,它模仿了行为者的行为被内部动机激发的原理。和外部刺激。首先,我们对人工演员的内部状态进行了建模,该状态是由临时刺激和身心状态的积累引起的。其次,描述了演员的欲望,这些欲望是由内部状态产生的,并用于指导知觉。第三,使用决策理论原理确定给定需求的可能特征组合的净值,以确定对特征组合的处理是否值得。然后,引入了一种多目标决策算法来实现基于感知的决策,从而建立了实际欲望与行为之间的联系。最后,我们通过模拟鱼类在生物系统中的真实行为,验证了建立自主计算机动画系统的方法和算法。

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