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Application of the Texture Component Crystal Plasticity FEM to Forming Simulation

机译:纹理分量晶体可塑性有限元在成形模拟中的应用

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In metal forming operations crystallographic texture can be regarded as the main source of elastic and plastic anisotropy. Simulations which aim at the reproduction of this behaviour must, therefore, be concerned with the representation of texture and its development. In the framework of FEM which is commonly used for such simulations the material constitutive law, i.e. the stress-strain law, has to account for texture and its development during forming. In the first part of the paper the recently introduced Texture Component Crystal Plasticity Finite Element Method is reviewed. It is basically a combination of a crystal plasticity FEM with a texture component method for the representation of statistical textures. The main focus of this part will be on the representation of the random texture fraction and the representation of the orientation scatter width. The second part of the paper focuses on the application of the method for predicting the earing behaviour during cup drawing. Finally an outlook will be given on the potential of the method for further applications like r-value determination.
机译:在金属成形操作中,晶体学织构可以被视为弹性和塑性各向异性的主要来源。因此,旨在再现这种行为的模拟必须与纹理及其发展有关。在通常用于此类模拟的FEM框架中,材料本构定律(即应力应变定律)必须考虑成型过程中的织构及其发展。在本文的第一部分中,回顾了最近引入的纹理成分晶体可塑性有限元方法。它基本上是晶体可塑性有限元法和纹理成分方法的组合,用于表示统计纹理。这部分的主要重点将放在随机纹理分数的表示和方向散射宽度的表示上。本文的第二部分重点介绍了用于预测杯拔过程中的耳部行为的方法的应用。最后,将展望该方法在进一步应用中的潜力,如r值确定。

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