首页> 外文会议>International Conference on Parallel and Distributed Processing Techniques and Applications PDPTA'02 Vol.3, Jun 24-27, 2002, Las Vegas, Nevada, USA >Parallel Processing for Ray/Bezier Patch Intersection Computation - A Software/Hardware Co-Design Approach
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Parallel Processing for Ray/Bezier Patch Intersection Computation - A Software/Hardware Co-Design Approach

机译:Ray / Bezier面片相交计算的并行处理-一种软件/硬件协同设计方法

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摘要

We describe an algorithm for computing ray/Bezier patch intersections. This algorithm uses patch subdivision and other geometrical techniques to find a given maximum number of intersection points nearest to the ray origin. Based on the algorithm, we propose a parallel, pipelined hardware architecture, verify the number of pipeline stages required through simulation, and estimate the performance of a load-balanced implementation based on state-of-the-art digital signal processors (DSPs) and custom designed ASIC, via a software/hardware co-design approach.
机译:我们描述了一种计算ray / Bezier面片相交的算法。该算法使用面片细分和其他几何技术来找到最接近射线原点的给定最大交点数。基于该算法,我们提出了并行的流水线硬件架构,通过仿真验证了所需的流水线级数,并基于最新的数字信号处理器(DSP)和通过软件/硬件协同设计方法定制设计的ASIC。

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