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Dynamics in Congestion Games

机译:拥塞游戏中的动力学

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摘要

Game theoretic modeling and equilibrium analysis of congestion games have provided insights in the performance of Internet congestion control, road transportation networks, etc. Despite the long history, very little is known about their transient (non equilibrium) performance. In this paper, we are motivated to seek answers to questions such as how long does it take to reach equilibrium, when the system does operate near equilibrium in the presence of dynamics, e.g. nodes join or leave. In this pursuit, we provide three contributions in this paper. First, a novel probabilistic model to capture realistic behaviors of agents allowing for the possibility of arbitrariness in conjunction with rationality. Second, evaluation of (a) time to converge to equilibrium under this behavior model and (b) distance to Nash equilibrium. Finally, determination of tradeoff between the rate of dynamics and quality of performance (distance to equilibrium) which leads to an interesting uncertainty principle. The novel technical ingredients involve analysis of logarithmic Sobolov constant of Markov process with time varying state space and methodically this should be of broader interest in the context of dynamical systems.
机译:拥塞游戏的博弈论模型和平衡分析为Internet拥塞控制,道路运输网络等的性能提供了见解。尽管历史悠久,但对其瞬态(非平衡)性能知之甚少。在本文中,我们有动力寻找问题的答案,例如达到平衡需要多长时间,而当系统在动力学等情况下确实在接近平衡的情况下运行时。节点加入或离开。为此,我们提供了三篇论文。首先,一个新颖的概率模型可以捕捉代理人的现实行为,从而允许任意性与理性相结合的可能性。其次,评估(a)在此行为模型下收敛到平衡的时间,以及(b)到纳什平衡的距离。最后,确定动力学速率与性能质量(到平衡的距离)之间的折衷,从而得出有趣的不确定性原理。新颖的技术要素包括分析随时间变化的状态空间的马尔可夫过程的对数Sobolov常数,从理论上讲,这应该在动力学系统的背景下引起广泛的兴趣。

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