【24h】

A Tutoring System for Commercial Games

机译:商业游戏辅导系统

获取原文
获取原文并翻译 | 示例

摘要

In computer games, tutoring systems are used for two purposes: (1) to introduce a human player to the mechanics of a game, and (2) to ensure that the computer plays the game at a level of playing strength that is appropriate for the skills of a novice human player. Regarding the second purpose, the issue is not to produce occasionally a weak move (i.e., a give-away move) so that the human player can win, but rather to produce not-so-strong moves under the proviso that, on a balance of probabilities, they should go unnoticed. This paper focuses on using adaptive game AI to implement a tutoring system for commercial games. We depart from the novel learning technique 'dynamic scripting' and add three straightforward enhancements to achieve an 'even game', viz. high-fitness penalising, weight clipping, and top culling. Experimental results indicate that top culling is particularly successful in creating an even game. Hence, our conclusion is that dynamic scripting with top culling can implement a successful tutoring system for commercial games.
机译:在计算机游戏中,辅导系统用于两个目的:(1)将人类玩家介绍给游戏的玩法;(2)确保计算机以适合游戏玩家的游戏强度来玩游戏。新手人类玩家的技能。关于第二个目的,问题不是偶然地做出弱动作(即放弃的动作)以使人类玩家能够获胜,而是要在前提条件下做出不太强的动作,但要保持平衡概率,它们应该不被注意。本文着重于使用自适应游戏AI来实现商业游戏的辅导系统。我们脱离了新颖的学习技术“动态脚本”,并添加了三个简单的增强功能以​​实现“均匀游戏”,即。高适应度罚球,减重和最高淘汰。实验结果表明,顶级淘汰赛在创造均匀比赛中特别成功。因此,我们的结论是,采用顶级剔除的动态脚本可以为商业游戏实现成功的辅导系统。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号