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Intelligent Tutoring Systems for Commercial Games: The Virtual Combat Training Center Tutor and Simulation

机译:商业游戏智能辅导系统:虚拟作战培训中心导师和模拟

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Game manuals and tutorial scenarios are insufficient for new players to learn games of deep complexity such as highly realistic tactical simulations of modern battlefields. Adding post-game after-action reviews improves the situation, but these typically do not provide guidance during the mission and tend to focus on quantitative feedback, rather than specifics about what the player did wrong and how to improve. Intelligent tutoring system (ITS) technology provides a higher level of interactivity and a more specific qualitative analysis to guide players during game play. This use of an AI technology is demonstrated with the integration of an ITS component with the tactical simulation Armored Task Force (ATF) resulting in a combined system called the t he Virtual Combat Training Center (V-CTC). V-CTC simulates the Army's combat training center at Fort Irwin and its instructors, called observer/controllers. The ATF game itself was modified to send an event stream over TCP-IP sockets to the ITS component, which interprets the events and acts accordingly. V-CTC was originally intended for a military context: either classroom use, field instruction, or embedded deployment. However, in non-military games, tutors (or non-player characters acting in that role) may well enhance the gaming experience of players. Such players might otherwise become frustrated with learning very challenging games, or simply fail to appreciate the tactical possibilities and depth of strategy possible in a well-designed game.
机译:游戏手册和教程方案对于新的玩家不足以学习深度复杂性的游戏,例如现代战场的高度现实的战术模拟。添加后游戏后的后行动审查提高了这种情况,但这些通常在使命期间没有提供指导,倾向于关注定量反馈,而不是关于玩家所做的错误以及如何改进的细节。智能辅导系统(ITS)技术提供更高水平的交互性和更具体的定性分析,以在游戏中引导玩家。通过将其部件与战术模拟装甲特性(ATF)的集成来说明了AI技术的这种使用,从而导致称为T HE虚拟战斗训练中心(V-CTC)的组合系统。 V-CTC在伊尔文堡及其教师拟模陆军战斗培训中心,称为观察者/控制器。 ATF游戏本身被修改为将事件流发送到其组件上的TCP-IP套接字,其分量解释事件并相应地采取行动。 V-CTC最初用于军事背景:课堂使用,现场指令或嵌入式部署。但是,在非军事游戏中,导师(或在该角色的非球员人物)可能会提升球员的游戏体验。这些玩家可能会因学习非常具有挑战性的游戏而感到沮丧,或者只是在精心设计的游戏中,无法理解可能的战术可能性和策略的深度。

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