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MMOG Player Classification Using Hidden Markov Models

机译:使用隐马尔可夫模型的MMOG播放器分类

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摘要

In this paper, we describe our work on classification of players in Massively Multiplayer Online Games using Hidden Markov Models based on player action sequences. In our previous work, we have discussed a classification approach using a variant of Memory Based Reasoning based on player action frequencies. That approach, however, does not exploit time structures hidden in action sequences of the players. The experimental results given in this paper show that Hidden Markov Models have higher recognition performance than our previous approach, especially for classification of players of different types but having similar action frequencies.
机译:在本文中,我们描述了基于玩家行为序列的使用隐马尔可夫模型的大型多人在线游戏中玩家分类的工作。在我们之前的工作中,我们讨论了一种基于玩家动作频率的基于记忆推理的变体的分类方法。但是,该方法并未利用隐藏在玩家动作序列中的时间结构。本文给出的实验结果表明,隐马尔可夫模型具有比我们以前的方法更高的识别性能,尤其是对于不同类型但具有相似动作频率的运动员的分类。

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