首页> 外文会议>International conference on enhancement and promotion of computational methods in engineering and science(EPMESC'VIII) >A WEIGHTING ALGORITHM FOR DECOMPOSING A SIMPLE POLYGON INTO SET OF TRIANGLES AND CONVEX QUADRILATERALS
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A WEIGHTING ALGORITHM FOR DECOMPOSING A SIMPLE POLYGON INTO SET OF TRIANGLES AND CONVEX QUADRILATERALS

机译:用于将简单多边形分解为三角形和凸四边形的加权算法

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In the computational geometry and the finite element mesh generation of computational mechanics, the sub-domains decomposition of simple polygon is one of the basic problems. In the finite element mesh generation, the sub-domains decomposition is usually done manually. So the mapping method is usually considered as a semi-automatic method. On the one hand, in order to avoid the sub-domains decomposition, a great deal of automatic mesh generation methods are proposed, such as, Delaunay triangulation, Modified quadtree method, Advancing front technique. Because of several problems, say, control of mesh generation process and the shape quality of the resulting meshes, among these methods, the mapping method is applied in most commercial code, By the mapping method, the resulting elements are generally well shaped and numerical methods can be expected to perform well. The most obvious deficiency of mapping method is that the region to be discretized should be divided into super-elements manually. So automatic sub-domains decomposition is a practical problem. An algorithm for decomposing a simple polygon into set of triangles and convex quadrilaterals was proposed in this paper. The algorithm was guided by a weighting function and estimation factor of shape quality. It is possible to make fewer numbers and better aspect ratio of the resulting triangles and convex quadrilaterals. The algorithm run very efficiently and fit to use in practice.
机译:在计算几何学和计算力学的有限元网格生成中,简单多边形的子域分解是基本问题之一。在有限元网格生成中,子域分解通常是手动完成的。因此,映射方法通常被认为是半自动方法。一方面,为了避免子域分解,提出了许多自动网格生成方法,例如Delaunay三角剖分,改进的四叉树方法,Advance front技术。由于存在一些问题,例如,网格生成过程的控制和所得网格的形状质量,在这些方法中,映射方法被应用于大多数商业代码中,通过映射方法,所得元素通常具有良好的形状和数值方法可以预期表现良好。映射方法最明显的缺陷是,要离散化的区域应该手动划分为超元素。因此,自动子域分解是一个实际问题。提出了一种将简单多边形分解为三角形和凸四边形的算法。该算法以形状质量的加权函数和估计因子为指导。可以使生成的三角形和凸四边形的数量更少,纵横比更好。该算法运行非常有效,适合实际使用。

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