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Face Modeling and Adaptive Texture Mapping for Model Based Video Coding

机译:基于模型的视频编码的人脸建模和自适应纹理映射

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摘要

3D facial synthesis has been frequently used in model based video coding applications and became popular in various multimedia applications. In this paper a 3D face model, its adaptation algorithm and a texture mapping method using two orthogonal photos are presented to solve several 3D estimation problems in model based video coding. We are successfully estimating the frames between the front and the side views of the face. The experimental results show that the proposed Rotation Adaptive Texture Mapping (RATM) technique increases the visual quality of the synthesized face during rotations of the head, while achieving a PSNR value up to 33dB.
机译:3D面部合成已频繁用于基于模型的视频编码应用程序中,并已在各种多媒体应用程序中流行。为了解决基于模型的视频编码中的一些3D估计问题,本文提出了一种3D人脸模型,其自适应算法和使用两张正交照片的纹理映射方法。我们正在成功地估计脸部正面和侧面之间的框架。实验结果表明,提出的旋转自适应纹理映射(RATM)技术可在头部旋转期间提高合成人脸的视觉质量,同时实现高达33dB的PSNR值。

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