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Slice header prediction for depth maps bit reduction

机译:用于深度图位减少的切片标头预测

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With the 3D Video (3DV) representation of multi-view video plus depth, the 3DV video can be compressed by coding the texture video and depth map independently in current H.264/MVC. This will introduce syntax redundancy between the bitstream of texture video and depth map. To remove the redundancy and improve the coding efficiency of 3D videos, a slice header prediction method is proposed in this paper. Based on the analyses of layered based coding structure and the syntax elements in slice header, the common slice header syntaxes in texture videos and depth maps are jointly coded. Experimental results demonstrate that compared with the existing method in MVC, the proposed method can achieve average and highest bitrate reduction for depth map coding by 2.95% and 7.73%, respectively.
机译:利用多视图视频加深度的3D视频(3DV)表示,可以通过在当前H.264 / MVC中独立编码纹理视频和深度图来压缩3DV视频。这将在纹理视频的比特流和深度图之间引入语法冗余。为了消除冗余并提高3D视频的编码效率,提出了一种切片头预测方法。在对基于分层的编码结构和切片头中的语法元素进行分析的基础上,对纹理视频和深度图中常见的切片头语法进行了联合编码。实验结果表明,与MVC中的现有方法相比,该方法可以将深度图编码的平均比特率和最高比特率分别降低2.95%和7.73%。

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