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Balance Trucks: Using Crowd-Sourced Data to Procedurally-Generate Gameplay within Mobile Games

机译:平衡车:使用人群数据在手机游戏中按程序生成游戏玩法

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Within the field of procedural content generation (PCG) research, the use of crowd-sensing data has, until now, primarily been used as a means of collecting information and generating feedback relating to player experience within games, and game aesthetics [1], [2]. However, crowd-sensing data can offer much more, supplying a seemingly untapped font of information which may be used within the creation of unique PCG game spaces or content, whilst providing a visible outlet for the dissemination of crowd-sensed material to users. This paper examines one such use of crowd-sensed data, the creation of a game which will reside within the CROWD4ROADS (C4RS) [3] application, SmartRoadSense (SRS) [4]. The authors will open with a brief discussion of PCG. Following this, an explanation of the features and aims of the SRS application will be provided. Finally, the paper will introduce 'Balance Trucks', the SRS game, discussing the concepts behind using crowd-sensed data within its design, its development and use of PCG.
机译:迄今为止,在程序性内容生成(PCG)研究领域,人群感知数据的使用一直主要用作收集信息并生成与游戏中玩家体验和游戏美学相关的反馈的方法[1], [2]。但是,人群感知数据可以提供更多功能,提供看似未开发的信息字体,可在创建独特的PCG游戏空间或内容时使用,同时提供向用户分发人群感知资料的可见渠道。本文研究了一种这样的使用人群感知数据的方法,即创建将驻留在CROWD4ROADS(C4RS)[3]应用程序,SmartRoadSense(SRS)[4]中的游戏。作者将首先简要讨论PCG。之后,将提供SRS应用程序的功能和目标的说明。最后,本文将介绍SRS游戏“ Balance Trucks”,讨论在设计,开发和使用PCG中使用人群感知数据的背后概念。

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