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Towards Robust 3D Skeleton Tracking Using Data Fusion from Multiple Depth Sensors

机译:使用来自多个深度传感器的数据融合实现稳健的3D骨架跟踪

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Real-time full-body tracking in VR is important for providing realistic experiences, especially for applications such as training, education, and social VR. The Microsoft Kinect v2 sensor can provide skeleton data for a user in real-time, however, due to occlusion issues and front/back ambiguity errors, one Kinect is not always reliable enough for the correct capture of 360-degree movements. In this paper, we present work to provide robust, real-time tracking using multiple Kinect v2 cameras. An adaptive data fusion method is described that constructs a high-quality 3D skeleton which can be used to drive a VR avatar regardless of the user's orientation. We compare three different approaches to fusing the data from the three Kinects, and compare against ground truth using an OptiTrack system. A static pose and a dynamic movement were captured to compare errors of each joint using the three fusion algorithms. Our results show that an adaptive weighting adjustment fusion method for combining skeleton data from the three Kinects according to the current facing direction performed best in terms of joint error.
机译:VR中的实时全身跟踪对于提供逼真的体验非常重要,尤其是对于培训,教育和社交VR等应用而言。 Microsoft Kinect v2传感器可以为用户实时提供骨骼数据,但是,由于遮挡问题和前后歧义错误,一种Kinect不够可靠,无法正确捕获360度运动。在本文中,我们介绍了使用多台Kinect v2相机提供强大的实时跟踪的工作。描述了一种自适应数据融合方法,该方法构造了高质量的3D骨架,无论用户的方位如何,都可以使用该3D骨架来驱动VR头像。我们比较了三种融合三种Kinect数据的方法,并使用OptiTrack系统将其与地面真实情况进行了比较。使用三种融合算法捕获静态姿势和动态运动以比较每个关节的误差。我们的结果表明,根据当前的朝向,将三种Kinect的骨架数据进行组合的自适应加权调整融合方法在关节误差方面效果最好。

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