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Towards Robust 3D Skeleton Tracking Using Data Fusion from Multiple Depth Sensors

机译:朝着使用多个深度传感器的数据融合的鲁棒3D骨架跟踪

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Real-time full-body tracking in VR is important for providing realistic experiences, especially for applications such as training, education, and social VR. The Microsoft Kinect v2 sensor can provide skeleton data for a user in real-time, however, due to occlusion issues and front/back ambiguity errors, one Kinect is not always reliable enough for the correct capture of 360-degree movements. In this paper, we present work to provide robust, real-time tracking using multiple Kinect v2 cameras. An adaptive data fusion method is described that constructs a high-quality 3D skeleton which can be used to drive a VR avatar regardless of the user's orientation. We compare three different approaches to fusing the data from the three Kinects, and compare against ground truth using an OptiTrack system. A static pose and a dynamic movement were captured to compare errors of each joint using the three fusion algorithms. Our results show that an adaptive weighting adjustment fusion method for combining skeleton data from the three Kinects according to the current facing direction performed best in terms of joint error.
机译:VR中的实时全身跟踪对于提供现实体验非常重要,特别是对于培训,教育和社交VR等应用。 Microsoft Kinect V2传感器可以实时为用户提供骨架数据,但是,由于遮挡问题和前/背部模糊误差,一个Kinect并不总是可靠,以便正确捕获360度的运动。在本文中,我们提供了使用多个Kinect V2摄像机提供强大的实时跟踪的工作。描述了一种自适应数据融合方法,其构造一种高质量的3D骨架,其可用于驱动VR头像,而不管用户的方向如何。我们比较三种不同的方法来融合来自三个Kinects的数据,并使用Optitrack系统与地面真理进行比较。捕获静态姿势和动态移动以使用三种融合算法比较每个关节的错误。我们的结果表明,在关节误差方面最佳地表达了一种自适应加权调整融合方法,用于根据电流面向的三个Kinects从三个Kinects中的表现。

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